Robot Alliance


Simulator robot games for mobile are rare. Very few java games, are capable of putting gamers into a realistic feel of a cockpit, commanding a robot and firing at other mechs. PC games such Mechwarrior and Heavy Gear, have proved that futuristic robotic warfare can be extremely successful. But those are computer games, equipped with high end graphic cards, processor speed and memory. How on earth will such a game ever debut on mobile? It was every gamer’s dream. And it’s now a reality! Come in Robot Alliance, another game developed by Fishlabs and powered by the Abyss engine. Robot Alliance brings cockpit command from the console direct to your mobile!

Basically, it would seem there’s two rival robot factions fighting over control of the planet. The game features two types of gameplay, single player, and multiplayer. Missions in single player puts you in command of a robot, first person view, and your objectives include destroying certain targets, protecting targets, and even the simple ‘destroy anything that moves’ mission. You’re also given a variety of weapons to wield, though these weapons will have to be acquired from the field of battle itself. The multiplayer feature puts you on a planet that is being contested for control. You can choose to join either factions. What was disappointing here, was this reviewer expected to be battling other players, which would be really really cool. Instead, it’s the single player missions all over again! The only difference, is that winning or losing the same missions will have an impact of the sectors that are being fought for. For example, fighting for a certain sector, is a mission of ‘destroy all enemy units’. Winning the mission, will help your faction gain more control of that sector, while losing will give the enemy faction bigger influence there. Hence, players never really come into contact with other players. Each player is simply trying to help the faction gain influence.

For graphics and sound effects, Robot Alliance stands out by a mile, compared to all the futuristic first robot shooters out there. With great laser effects, animation and detail, one can’t help but say, “wow, I never knew java games could do this”. Especially interesting is the way robots fall when they are destroyed, as well as the way they move. It’s obvious that much detail has been put into it to make it seem realistic. As for sound effects and music, Robot Alliance does well here too. With qualities that rival even the best console games, Robot Alliance certainly impresses.

However, the replayability of Robot Alliance suffers badly. There isn’t any clear storyline during the missions, and the multiplayer is mode is simply playing the single player missions again and again. It gets old, and boring very, very fast. Robot Alliance could have been so much better, if players could duel with each other over Bluetooth, or there should be an area mode for instant action. Controls are complicated and gets some getting used to, so the game wouldn’t be simply a game of attrition if there was a duel, but a game of piloting skills as well, as players struggle to strafe and at the same time keep a bead on the opponent. Unfortunately, Robot Alliance lacks all this, and hence, keeping it from totally stealing the throne for ‘best robotic futuristic first person shooter’

Gangstar: Crime City



Street, guns, cars, babes... you' ve got it! This mobile game review will give you an idea that would bring you to another level of excitement. The first thing you get when loading is a nice little message saying how the game is fictional and you shouldn't try any of it at home. And I guess the things that you shouldn't try are drive bys, messing with rival gangs and generally causing a nuisance of yourself. Yes folks, you guessed it, this is Gameloft's answer to Saints Row which is a GTA style game.

And being a typical Gameloft game it doesn't disappoint. The graphics are nice and colourful and have a very street look about them. There are several districts which have their own distinctive buildings and even though you have a top down view, the main character and people walking around (I need to go to a place where women walk around with bikini tops!) look nice if a little small. The cars are not bad either although they definitely have a 2D SNES look about them. However, this is great as my car is in there! A red looking car with two white stripes (no, not a mini!) so I defintely enjoyed going out for a cruise. Another thing is the little effects like the tyre marks when you're skidding around and the jumping and sliding around the cars, Dukes of Hazzard style or the switches from day to night.

Sound is good too with a very "street" sounding tune when you load the game up, and some funky beats during the game. This isn't always on, but you do hear it during missions and you get a few different tunes when you complete them. There are sound effects too for when you fire your gun and when people die (with a grunt, not a scream) so the sound has not been left out.

Controls are simple, use the D or key pad to walk around. The main button will autotarget and fire your selected weapon and you use the * and # keys to cycle through them. Press 0 to get into cars, shops etc although you have to wait a little bit for the car jacking. In the car there are lots of control methods, I preferred the one where up and down is accelerate and decelerate and left and right rotate your directions. Press 5 while in the car to do a driveby.

The game is fun to play as the missions are not too long and there are plenty of things to do. It's a nice plot as you help out different bosses and your loyalty gets divided sometimes. The missions vary between killing people (normal and sniper), escorting people / picking things up, and getting to a certain place in time. To be honest, when doing the missions where you have to take out rival gangs I preferred to just run them over in my car :) You can carjack like GTA and there are plenty of cars in there from police ones (no use of the sirens though) to sports cars. There are also drag races in the city which are fun but not too hard to win. The money can be spent on a number of things like weapons (even a bodyguard) or in the candy shops where you seem to be able to buy or trade sweets. The blurb does talk about running your own businesses like a restaurant and music label but I played this game for quite a while and didn't get that far, so the lastability is good. One thing though, it may be commonplace in the US, and even though I listen to rap and hip hop music, reading some of the gangster language during the plot made me laugh or cringe. However, you do meet a variety of characters and even have the notoriety bar which looks suspiciously like GTA. I haven't been up to more than two stars (you get one for just driving into a police car!) but at least when you get busted you start again at the mission you just left minus your weapons.

The game is pretty large and there are loads of missions to do. The map shows quite a big area to explore and you'll encounter more than one boss as you work your way up to get to the guy who's trying to take over the gangs. The game will suspend and resume and autosaves at the end of each mission whether you succeeded or not. The races are fun so there may be some replay value there and it's also amusing to go around and just kill people. Which sounds horrific when I write it and we don't condone any violence or reenactment in real life but you know what I mean. One thing which would have made it really good would have been if you could jack and store cars, and upgrade them, but there's always one around so you never encounter any problems. And worst comes to worst you could just run there!!

One for the GTA enthusiasts out there, fun to play with plenty of missions.

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Bikini Volleyball

Summer is heating up and people are hitting the beach so what better time than to participate in some Bikini Volleyball, Gameloft’s latest sports title that takes a few pages from Tecmo’s Extreme Beach Volleyball.

As a member of the Beach Volleyball World Tour, you along with a chosen teammate are set take on other bikini-clad opponents for money, glory, and shiny new bathing suits. Visiting some of the hottest destinations around the globe, you can hit the courts for matches, visit the beach and play mini-games to improve your skills, go shopping with monies won, and even make the covers of some of the trendiest magazines.


It begins by customizing all aspects of your player including hairstyle, wear and strength of skills, and then selecting your partner. As you hit the court, simple one-thumb instructions are given, though you can also play using the keypad. The game takes a little practice as far as timing and placement of the volleys and spikes, but it nonetheless plays exceptionally well as you can also conjure up super spikes and blocks. The computer AI is quite good so expect a good match. Beat your opponent and you can then spend your winnings on more wear, hairstyles and special moves.

Between matches you can participate in one of the mini-games to improve four basic playing skills which are Strength, Speed, Reach and Technique. Each has a point value that can be increased and the more you participate, the better the chances are of being the best. The mini-games include the likes of a relay race, dancing and Frisbee and do add to the enjoyment of the game but are notall available immediately. Some must be unlocked as more games are played. There’s actually quite a bit to unlock in the game, including more players, so there is a good amount to go through.

Some of you mongers are probably thinking “sure, whatever but what about the physics?”…well, remember, this is a MOBILE game so don’t expect the same level of detail as in EBV. The illustrations are done nicely and movement during game play is good, but this game at it’s core is still a volleyball game and that’s were it decides to concentrate on, making Bikini Volleyball a solid choice for anyone who enjoys the sport.


3D Pool 2: Urban Hustle



Around this time last year, dbi games, now called i-play, released a revolutionary new sports game that was a hit with virtually everyone who had a J2ME phone. Yes, you’ve guessed it, 3d pool. It blew us all way with its surprising playability, and lusciously good looks. We didn’t even notice that it was nearly devoid of any adequate sound, or story, but we still loved it. Of course now, a game just being 3d isn’t enough anymore, which has obviously been taken into account here, as 3d Pool: Urban Hustle is a superb game in every way.


The most noticeable improvement, when you first launch the game, is the sound. The game, apart from its hip-hop beat theme, is packed with various sound effects, from the cue hitting the ball, to people cheering in the background. You’ll also find that the 3d graphics have been upgraded, with players now being able to see the environment around the pool table, which also now looks great. A fresh, need for speed: underground style theme has also been added, enabling you to bet on you matches, and talk to your opponents. And no, that doesn’t mean you can add hydraulics to your cue.
Your ball-potting antics will take you to London, New York and finally L.A. through 30 levels and a fistful of “gangster” opponents.

The levels consist of you attempting to pull off various trick shots on the pool table in order to win enough money to face your next opponent. Every 3 or 4 levels, you’ll be playing a full match of pool, with the rules changing according to which city you’re playing in. These matches are especially important, as big money can be won based on your victory. All this is apart from the “quick play” and multiplayer modes, which could have been perfect had Bluetooth multiplayer been added.
For the less experienced player, a practice mode has been added, which slowly nurtures you into the ultimate cue master you’ve always wanted to be. If that isn’t enough, various other helpful (but optional) aspects have been included, such as sight lines, hints and in-game help, as well as definitions of all the rule types. As a result, the game is very beginner-friendly. Perhaps even more so than the previous installment.

All this being added to an excellent user-friendly interface, 3d Pool Urban Hustle is an amazing game. This will certainly be an example to every other developer trying to make a game like this. I-play and distinctive developments have certainly worked hard to make the game as good as it is, and I applaud them for it. I definitely take my hat off to them for this amazing piece of work.

Real Football 2008



After having 2006 and 2007 real football on my phones and being highly addicted, I did not believe it could get much better. But it has, now many more leagues have been added, so I can play as my beloved bolton wanderers among many others like any german or french team. There is also a brilliant challenge mode, giving you situations like the brilliant world cup final where you have just a few minutes to grab a goal for france and change the outcome.

The graphics have improved but only slightly, the teams are very up to date and tricks and amazing goals are even more easy to do however corners have been made harder but brilliant to watch on replay if a goal is the result of one.

The best upgrade is a new level of difficulty called hell, it really is hell but a great challenge as on the past two real football games, I found myself, after some time, winning every single game on the most difficult setting but not any more. The new setting will truly keep challenging me for a long long time if not forever.

Overall I am very impressed with this game, I find myself playing all the time and not getting bored and really would recommend it to anyone.

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Age of Empire 3

It's not often you get a mobile game and a history lesson all in one, but Age of Empires III manages to deliver just that. If the years 1500 to 1850 are a little hazy, you'll soon have played through several of the period's most important battles. And hopefully emerge from it feeling like you understand it a little better.

Of course, it's more likely you'll just want to build up armies and go off to pillage from other poor villages. And if you do, the game can certainly accommodate plenty of that, too.

For those not in the know, the Age of Empire games are massive on PC. They're the ultimate in resource management – enabling players to travel through countries, build settlements, live off the land, then trade and fight opposing armies and villages. On mobile, it's obviously a scaled down affair, but the core elements are identical.

Each mission starts you off on some barren land and with limited resources. By instructing your settlers to gather wood, food and gold, you build each of these resources and can use them in turn to construct buildings and train up soldiers.

A town centre makes it possible to create more settlers, while barracks deliver more infantry, from pikemen to buckaneers and mounted guardsmen. You also need to ensure there's enough housing for your settlement, then consider building optional constructions such as a market – where you can trade the plentiful resources you have for scarcer items, or more immediately useful things such as an armed outpost which will automatically rain fire down on invading armies.

While you build and expand, there's always a constant threat of invasion, not to mention pressing objectives to fulfill. You begin occupying a small area which opens out as you explore, although you can never be sure of what's lurking in the darkness as you advance.

The resource management side of the game is very well implemented and extremely well balanced. It's also very easy to control, considering the quite complex array of choices at your disposal. A thumbstick will enable you easy diagonal control, and selecting anything on the map is as simple as clicking on it to bring up a sub-menu, or highlighting the square you want a character to move to.

Unlike Age of Empires II, character AI isn't a problem here. But the combat is still a minor sticking point and can descend into a messy affair. Once enemy soldiers enter the screen, the best tactic is generally to select a division from your army – by clicking on a soldier twice – then choosing an enemy for them to attack. Continuing to select enemies seems to keep your soldiers on them, otherwise they seem to just stop fighting. Which is somewhat disconcerting.

One nifty feature is being able to pause the game and strategise your fight from there. So you can order your soldiers, and they'll carry out the order once you un-pause the game. It's the best way of stopping three-quarters of your troops being slain before you've registered what's happening.

Another new element is the Home City screen, which simply gives the game another layer of strategy. As you progress, your Home City becomes more powerful and able to support you with item drop-offs. At the start, you can mostly select from essentials such as food, but advancing through the ages upgrades these bonuses to cannons and musketeers.

As well as its lengthy Campaign, playable as either a veteran or recruit, there are 31 Skirmish missions to play through, which place you in various situations with timed objectives to carry out. You can also choose to side with an AI team, or play against one or two AI opponents. In terms of longevity, then, Age of Empires III certainly isn't lacking.

It's only the combat that's a bit of a letdown but it's hardly a deal breaker. When looked at as a whole, this is one impressive strategy game for your mobile, and infinitely more fun than any history lesson you'll have had.

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ZUMA

Mobile gaming's brief history has proven that PopCap Games--the purveyor of those infamously addicting Flash games--is an excellent source of viable wireless game concepts. Sorrent has optioned and ported Zuma, a game that could be described as Bust-A-Move with spirals. Sorrent has done an excellent job adapting the game for handsets, such that you'll hardly miss your mouse. On mobile, Zuma retains all the challenge and addictiveness that has made it one of PopCap's most popular games.

Zuma is set in Amazonian temples, which have one or more Inca Sun God idols at their centers. A series of globules, magnetized according to color, advance toward these idols. Your goal is to create groups of three or more of these balls, thereby causing them to vanish. The game ends when the balls reach the Sun God and he gobbles them all up.

Using the navigation pad, you control a frog, placed in the center of the temple. The frog launches balls from his mouth, the color of which can sometimes be switched. By pressing the OK button, you can launch these balls toward the oncoming spiral, setting up chain combos, Puyo Puyo style. When your combos create space between like-colored balls, their magnetic property will prompt them to snap together, sending the entire line hurtling backward and buying you some extra time. Forethought is therefore a big part of this game. When you manage a chain combo, a different sound plays for each successive group cleared. These are very rewarding and have the potential to become as iconic as the "clear" noises in Tetris.

The game's stages are incrementally more challenging, and always in novel ways. One temple, called Dark Vortex, spirals a distinct line of balls behind another. In the heat of gameplay, it's easy to mistakenly shoot balls at the wrong line, ruining any combos you're working on. Each temple carries a forbidding name, like "Rorschach" or "Osprey Talon," and bears several tribal symbols that just scream "authentic Incan."

Essentially, 100 percent of Zuma's appeal stems from its magnetism component. This is a mechanic that works just as well the 10,000th time as it does the first. As the goal of a puzzle game is to develop a simple system that grows and evolves with the player's skill, it's safe to call Zuma a success. While more levels could have been included, and--of course--an online competitive mode would be a welcome addition, Zuma is one of the best puzzle games available for the LG VX7000.


Splinter Cell - Double Agent

Has Sam Fisher gone bad? Or was he bad already?

Splinter Cell - Double Agent is the latest instalment of Sam Fisher's campaign to be the next Steven Seagal. Of course there can only be one Steven Seagal which is probably a good thing.

The game has a plot about Sam infilitrating a terrorist crew but first you have to break the leader out of prison to gain his trust. The plot advances a bit but probably not as much as the console version I would imagine. The graphics are very slick for a mobile and even though the game is 2D it has a lot of lighting effects and some very cool moves in there. There are quite a few different areas as well so the backgrounds look nice. Sound is ok with a nice tune when you load the game and some small sound effects in the game which is surprising for a Gameloft game. I was playing on a K600 which is a mid range handset and I know there are some decent sounds in the higher range handsets like some speech thrown in there.

The controls are pretty simple but the in game hints will help you out if you need it. Pressing 5 will strangle people and shoot, down is crouch and up will jump and hide in places. You can press zero to aim and then fire a gun and when you're hanging from a platform, pressing 5 will grab the person and drop them to the ground. Easy peasy and you're basically told what to do.

The game plays well with quite a few different levels. You have the prison levels which involve opening doors and sticking to the shadows, but there's not that many doorways or chances for silent kills. The action changes later on and on some levels you are swimming around with scuba gear and shooting mini harpoons. Very James Bond and a welcome change even if the levels are a little simple (not as much sneaking equals not as much fun). In addition you have some mines to avoid and a bloody great big shark. All well and good, but what's not so good? Well, the game has different difficulty settings which is great, but at times it can feel a little paint by numbers. What I mean is that there's not a lot of freedom and you often get the feel that this is a side scrolling platform game, dressed as a stealth game. The stealth mode is good, but it will only add to your score and not change the progress of the game or the plot / ending. There are medals to collect, but again I think these just influence the score. If you want to spend ages on a level without being seen at all then that's great, but if you don't mind too much, once you're spotted you just have to hide in the shadows until the alarm goes off.

There are some really nice cut scenes which look pretty decent so the whole game has the feel of a movie. They are suspenseful at first, although don't change regardless of level so it's the same on easy and normal. The levels allow you to restart from where you left off and after you complete a level you can play it again if you like. The other levels are suitably different but again, there doesn't appear to be that much change between difficulty levels, apart from the fact that you can't get caught as many times on normal mode. The variety of moves is very well done, but the levels lead you through the game far to easily.

I know that on the high end handsets, the game really does look and play great so definitely worth a look if you have one of these. Otherwise, the game is good and slick in style but not as much substance as you may expect.


Darkest Fear 3

Mind games were all about simple graphics, mostly no themes attached and colorful.
Come Darkest Fear and mind games have a brand new feel. The game starts with a great promise and delivers it too.

The help mode of the game is very descriptive, animated and innovative. The game offers a unique atmosphere and animation effects that leave you simply spellbound. 15 different puzzles and two characters to control make the player gasping to play it for more.
The soundtrack of the game is exceptional. The sound matches the theme and really sets the tempo for the game.

The story revolves around Helen Warden and Thomas who need to find four ingredients for the antidote that destroys the monster bacteria inside Helen.

Both characters have their own special abilities. Thomas can carry light sources while unable to walk in darkness. Helen is able to Crawl under small things, move big objects and destroy doors. She can’t walk in a light. Player’s mission in levels is to get safely to the goal by utilizing the characters abilities, light sources and surrounding objects

Playing the game was real good fun because the puzzles kept stimulating the mind and the look of the game coupled with story made it worthwhile as well.
The whole idea of moving across a dark terrain and controlling different characters at different times and coordinating with their special powers to end levels enthralls to the maximum.

Rovio deserves to be congratulated for successfully making a case study through The Darkest Fear series and one just hopes that this is just the beginning of times to come where mind games could be packaged this well.

Finally to conclude its heartening to see the horror genre and mind game knit very well to excite and entertain the users. The scene and story perfectly set with evenly matching sound and interface this game is sure something to play and talk about.


Ghost Recon 2: Advanced Warfighter


The year is 2014 and elite soldiers are more important than ever before. The U.S. border is being threatened by Mexican rebels and a large-scale attack could endanger millions of civilians. As Captain Mitchell, leader of the U.S. Military Special Forces Ghost Unit, you have 72 hours to lead your team to victory and stop the rebels in their tracks.

Upon first booting up G.R.A.W. 2 and jumping into the game, it may evoke memories of the 8-bit Metal Gears of yesteryear. This is good. Upon actually playing the game, though, it will start channeling memories of Tomb Raider. This is not so good.

You play as Captain Mitchell, charged with quelling a Mexican terrorist insurgency. The plot details are largely nominal and don't really alter the objectives of the core gameplay, namely, wasting as many terrorists as you can. This is where the "strategy" comes in; instead of running through the level frenetically shooting everything that moves, you are required to utilize shadows and cover to protect yourself and achieve your objectives in the most efficient way possible. Granted, 90% of the time, this involves ducking under a barricade, waiting until your enemy wastes his entire clip shooting over you, and then popping out and killing him while he reloads. Nobody said they were particularly smart terrorists.

My biggest grievance (and comparison to Tomb Raider) lies in the trial-and-error gameplay. It is this mechanic that lengthens the game, and though the checkpoint system makes it a little more palatable, it's still exceedingly cheap to walk through an open space only to be abruptly run over by a tank. Of course, you'll know to avoid it next time, but the constant two-steps-forward-one-step-back pacing is frustrating.

The game does look sharp and the sound is competent (the music in the menus is excellent, but gives way to pretty spartan gun effects in the game). It controls just about as well as you could expect a mobile game to control, but it's definitely a two-handed affair, so don't expect to be too effective if you're in a pull out and play mood while standing and holding on to the support on the train.

It can be genuinely entertaining for a while, and it does try to vary gameplay from time to time. All in all, it is a good diversion, but it's a little too ambitious without the matter to flesh it out.

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Prince of Persia: Warrior Within

Gameloft has once again created another version of my favorite game. The Prince of Persia: Warrior Within is another adventure packed released of my favorite Prince of Persia series.


You will become the Prince, who has matured since his last adventures. He is prepared to face his destiny alone, and ready to fight all the creatures who only want him to perish. You will be immersed in 10 original levels of pirate ships and ancient palaces swarming with evil forces. You will be confronted by merciless enemies who all have different combat skills (life points, parade, aggressiveness).


Crows will swoop down to harm you and axe throwers and temptresses of time will set traps trying to prevent you from completing your quest. Since your last adventure, The Sands of Time, you have become stronger, and your new moves help you to develop your own fighting style. Learn to use your powers to travel through time and avoid all the traps that are set to get you. You will also discover the new Arena mode. In this mode, you have to eliminate as many enemies as you possibly can. The high quality graphics in Prince of Persia: Warrior Within™ plunge you into a world of action and realistic combat with a captivating storyline and amazing environments.

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Nitro Street Racing 3D

Have you got the need for the speed? Or you might want to funk up your car and tune the engines so much that the flames come out of the silencer pipes when you press the heartbeat element of street racing, aka Nitrous Di Oxide! One of the most beautifully decorated racing game ever released for any kind of mobile, let it by java S60, S40 or even a windows mobile device, Nitro Street Racing 3D will blow your mind! This is not F1 circuit we are talking about people, its the illegal urban street racing sydicate and the police ain’t your friend but true enemies when you push the NOS button or fly past them in blistering speed. In this Nokia game you can choose to race with the famous cars from brands like the america’s pride Ford, reliable Honda, ever strong Cadillac, the slick Nissan, the jack of all trades Peugeot, the classic Volkswagen, the Chrysler deluxe, super performancing BMW and the ever impressive Subaru!


This game is designed or rather based on the concept of Need For Speed Underground and Most Wanted, meaning, you have to seek for your opponents, mind the cops, finish tasks in time and fine tune your car all simultaneously. This really makes this game a real blast cause you almost have all the options from the original PC based games. Here you have to overcome stronger “thuggish” opponent or gangs who always want you suppressed in the bottom of the food chain. To make things worse they have similar or sometimes even better cars than what you would be driving in the career based mode! To make things even worse, there are traffic, deadly traffic at almost every single corner and a car crash is a blink away if you lose your focus in the game. To make things even much much much more worse are them cops whose cars are of blazing speed and since they are free government cars, they don’t feel the need to stop you nicely. Once the alarm lights up on their car you can be sure that they will bump your car on the back, and with every accident or speed sign you cross, the intensity of these cops turns fiercer and so does their cars. In this 3D atmosphere, you do have one thing though and that’s independence. You can choose to break the law or be a nerd!!

To win races you have to complete drags, sprints and circuit based laps. Time based races are also there along with drift and getaway. Look into the eyes of the rival and pull that move a little too late and you probably will never make it in time at the finishing point. There are exciting shortcuts all over the game in almost each stage or neighborhood so utilize them to the fullest to get on top quickly and effectively. All in all you have around 5 neighborhoods which you can unlock one by one. Each neighborhood obviously belongs to a specific “gang of racing thugs” who will hate you and try to ruin your day every single time. In total there are supposed to be more than 40 different levels of races and you have to complete them all in six different modes and that will earn you the one thing you lack, RESPECT!

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Petz


Company Gameloft is introducing another pet simulation game now. After Catz and Dogz comes also java game Petz on the displays of our mobile phones. We had an opportunity to take care of only one kind of animal in the previous games; in this game you will look after 9 various animals simultaneously. Can you face up to this challenge?

Graphics is made in 2D; you see the events on the display from the bird perspective. Pets are very nice animated; you can see them in the various activities. The initial part of the game is made as a tutorial and you can see many cinematics there. You begin only with one pet and you will have gradually more pets. There will be dog, cat, hamster, turtle, parrot, rabbit and other animals in your own home zoo.

You move on the display with symbol of the hand. If you click on the ground, you can call one of your pets all of them on this place. If you choose one of the animals, you can crab and move the pet, pet it, view the statistics of the pet or give it veggies. Very interesting option is statistics. This part of the game is something like RPG. Each pet has 3 basic characteristics: hungry level, thirst level and happiness level. Your task is to feed, give water and pet the animal in order it has the highest degree of the basic characteristics. Each pet has also 3 secondary skills: climbing, obstacles and swimming. You can increase these skills with the veggies given to animals. But there is limited amount of veggies, so you have to decide which skill of which pet you increase. The question is: “What are these secondary skills for?” Your pets will need them in the competitions. Yes, similarly as in other pet simulations, also in Petz your pets will take part in the competitions. Each competition has 3 disciplines: swimming, obstacle and climbing. As you can see, the disciplines are same as the secondary skills of the pets. If you increase the swimming skill of your pet, it will be better in swimming, etc. The competition is a relay. You have to choose one of your pets for each discipline. The competitions are very good variegation of the game.

Except of competing with other pets at the stadium, you can play with your own pets in the living room of your house. You can buy various toys for them in the shop. The basic toys are cheap but the better ones cost lot of money. Another question: now can I earn money? You will receive money from time to time in the envelope at the door of your house. The better way of earning money is win them in the competitions. The shop offers you also the habitats for the pets, food for them or you can buy also new species of pets there. Your house consists of the living room, bedroom, bathroom and the garden. At the beginning of the game you can play with pets only in bedroom, later you will discover and unlock other rooms.


I enjoyed the music of the game. The melody resounding in the menu and also in the game was very natural and balmy. You can't play many games with the melody in the background and also with sounds at the same time. You have this opportunity in Petz. The sounds of individual animals are very pleasurable and funny, really very good.

The game has focused on many details, also on the relationships between your animals, which affect the performance of the pets in the competitions. You can see the relations between pets in their statistics. Sometimes there are conflicts between pets (the inscription “warning” occurs on the display) and you must react very quickly. You have to take one of the rebels away to other part of the room.

This game offers many opportunities to the player. I can compare it with game Disney Dogs (DD) which I played 2 weeks ago. DD has positively better graphics in comparison with Petz, but the game Petz has more opportunities for the player, offers bigger variability and the game will entertain you longer that DD. You will discover all the locked places and most of the pets relatively soon in Petz, but you will have enormous motivation to win always harder competitions and earn more money for buying new toys and habitats for your pets. The RPG system will also attract the player to the game. You will improve the skills of your pets and enjoy their successes in competitions together with them. It is a very catchy game. The fans of pet simulation games will be very satisfied and also other players could try it, the opportunity of taking control over various pet species in your private zoo and rich opportunities in the game are the guaranty of good amusement for them.


Guitar Hero 3 Mobile

Guitar Hero- the award-winning global phenomenon- is available on mobile! Rock anytime with this rhythm-based, three button game that stays true to the original.


Guitar Hero III Mobile is an adaption of the Guitar hero series rhythm video game to mobile phones. The game was developed by Machine Works Northwest LLC and is published by Hands-On Mobile. Guitar Hero III was released on December 20, 2007 in North America for Verizon Wireless customers. The game was later released for BlackBerry device on April1, 2008



In similar manner to other Guitar Hero games, the player simulates playing the lead guitar of several rock music songs by hitting notes that correspond to the phone's keypad buttons as they scroll down the screen in time to the music. Fifteen songs, taken from previous Guitar Hero games, are available in the base game, while a new three-song track pack has been released each month since January 2008. The game has been downloaded over one million times, and over 250,000 songs are played on the platform each month.